module Base
{	
	item M548_Front_Door2
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
        Type	=	Normal,
        DisplayName	=	M548 Front Door,
        Icon	=	M548_Front_Door,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = M548_Front_Door,
		
    }
	model M548_Front_Door
	{
		mesh = M548_Parts|Door_Left,
	    texture = Vehicles/M548_Green,
		scale = 0.0065,
	}

	item M548_Front_Wind2
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	3.0,
        Type	=	Normal,
        DisplayName	=	M548 Front Window,
        Icon	=	M548_Front_Wind,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = M548_Front_Wind,
		
    }
	model M548_Front_Wind
	{
		mesh = M548_Parts|Wind_Front_Left,
	    texture = Vehicles/M548_Green,
		scale = 0.0065,
	}
	
	item M548_Windshield2
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	3.0,
        Type	=	Normal,
        DisplayName	=	M548 Windshield,
        Icon	=	M548_Windshield,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = M548_Windshield2,
		
    }
	model M548_Windshield2
	{
		mesh = M548_Parts|Wind,
	    texture = Vehicles/M548_Green,
		scale = 0.0065,
	}
	
	item M548_Door_Back2
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	20.0,
        Type	=	Normal,
        DisplayName	=	M548 Door Back,
        Icon	=	M548_Door_Back,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = M548_Door_Back2,
		
    }
	model M548_Door_Back2
	{
		mesh = M548_Parts|Door_Back,
	    texture = Vehicles/M548_Green,
		scale = 0.0065,
	}

	item M548_Muffer2
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	3.0,
        Type	=	Normal,
        DisplayName	=	M548 Muffer,
        Icon	=	M548_Muffer,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = M548_Muffer2,
		
    }
	model M548_Muffer2
	{
		mesh = M548_Parts|Muffer,
	    texture = Vehicles/M548_Green,
		scale = 0.0065,
	}	

	item M548_Front_Cage2
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
        Type	=	Normal,
        DisplayName	=	M548 Front Cage,
        Icon	=	M548_Front_Cage,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = M548_Front_Cage2,
		
    }
	model M548_Front_Cage2
	{
		mesh = M548_Parts|Front_Cage,
	    texture = Vehicles/M548_Green,
		scale = 0.0065,
	}
	
	item M548_Back_Cage2
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
        Type	=	Normal,
        DisplayName	=	M548 Back Cage,
        Icon	=	M548_Back_Cage,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = M548_Back_Cage2,
		
    }
	model M548_Back_Cage2
	{
		mesh = M548_Parts|Back_Cage,
	    texture = Vehicles/M548_Green,
		scale = 0.0065,
	}
	
	item M548_Front_Cage_Protection2
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
        Type	=	Normal,
        DisplayName	=	M548 Front Cage Tarp,
        Icon	=	M548_Back_Cage_Tarp,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = M548_Front_Cage_Protection2,
		
    }
	model M548_Front_Cage_Protection2
	{
		mesh = M548_Parts|Tarp,
	    texture = M548_Tarp,
		scale = 0.005,
	}
	
	item M548_Back_Cage_Protection2
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
        Type	=	Normal,
        DisplayName	=	M548 Back Cage Tarp,
        Icon	=	M548_Back_Cage_Tarp,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = M548_Back_Cage_Protection2,
		
    }
	model M548_Back_Cage_Protection2
	{
		mesh = M548_Parts|Tarp,
	    texture = M548_Tarp,
		scale = 0.005,
	}
	
	item M548_Seat_Front2
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
        Type	=	Normal,
        DisplayName	=	M548 Seat Front,
        Icon	=	M548_Seat_Front,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = M548_Seat_Front,
		
    }
	model M548_Seat_Front
	{
		mesh = M548_Parts|Seat_Front,
	    texture = Vehicles/M548_Green,
		scale = 0.0065,
	}
}